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Professional Experience |
- Obsidian
Entertainment
Irvine, CA
[ User-Interface Designer and Graphic
Artist ]
- June '08 - Present
- Manager: Cho / Ryan
Rucinski / Jason Fader
- Acted as graphic designer and artist for
game interfaces: in-game, front-end, and HUD
- Reviewed production documents and submitted
development time estimates during pre-production and production
- Created original static and animated user-interface
look-and-feel mock-ups for approval
- Created motion-graphic videos for in-game
props, loading screens, and cut-scenes
- Built front-end and HUD elements in Flash
/ Scaleform
- Worked closely with programmers on resolving
art production/process problems and memory issues
- UI Tasks include icon creation, designing
screen layout, creating UI animations, and streamlining user
functionality
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- Flagship
Studios
San Francisco, CA
[ User-Interface Designer and Graphic
Artist ]
- February '06 - June
'08
- Manager: Erich Shaefer
- Graphic designer and artist for game interfaces,
both front-end and HUD
- Created original static and animated user-interface
look-and-feel mock-ups for approval
- Tasks include icon creation, texture rendering,
and streamlining memory usage for a large amount of on-screen
UI art
- Worked closely with programmers on resolving
art production/process and memory issues
- Assisted programmers with coding XML files
for displaying UI elements
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- Electronic
Arts
Redwood City, CA
[ Lead User-Interface Designer and
Artist ]
- March '04 - February
'06
- Manager: Steve
Eng
- Acted as lead graphic designer and artist
for game interfaces, both front-end and HUD
- Created original static and animated user-interface
look-and-feel mock-ups for approval
- Directed other artists in maintaining
look-and-feel, creating UI assets, and implementing screens
- Worked closely with programmers on resolving
art production/process and memory issues
- Organized networked art asset file management,
from reference material to final assets
- Assisted programmers in implementing art
assets into iStudio
- Built front-end and HUD elements in Flash/APT
- Reviewed production documents and submitted
development time estimates during pre-production
- Assisted other in-house production teams
in UI mockup and asset creation
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- Namco
Hometek
San Jose, CA
[ User-Interface Designer and Artist
]
- December '03 - February'04 (freelance employment)
- Creative Director: Michael Kennedy
- Solo contract artist on front-end / HUD
design, look-and-feel, and implementation for the title "Dead
to Rights 2: Hell to Pay"*
- Hired to establish new and dramatic UI
look-and-feel for in-house artists to follow during production
- Created 2D static and animated UI mockups
in Photoshop, Illustrator, After Effects, and 3D Studio
- Worked closely with production and marketing
teams to employ new game mechanics into HUD and front end
- Mockups and UI assets delivered for programmers
and artists use during product development
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- Academy
of Art
San Francisco, CA
- Ph#: 415.274.2200
[ Instructor ]
- August '03 - March '04
- Department head: Tad Leckman
- Acted as instructor for class, CA 3D101:
"Introduction to Computer Graphics for Animation",
Fall 2003 and Spring 2004 semesters
- Oversaw 5 sections of the class, with
an average of about 15 students per class
- Instructed students in brief history of
computers, graphic file formats, and use of 2D and 3D graphic
software
- Software covered in class consisted primarily
of Photoshop, After Effects, and 3D Studio
- Students learned compositing, color correction,
2D animation and basic 3D modelling
- By the end of class, students were able
to independantly create original animating compositions using
Photoshop and After Effects, as well as being able to build and
texture-map objects in 3D.
- Acted as instructor for class, VFX101:
"Introduction to Visual Effects", Spring 2004 semester
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- Z-AXIS,
Ltd.
Hayward, CA
- Ph#: 510.887.7900
[ Interface Designer / Artist, Graphic
Designer, and Texture Artist ]
- November '96 - June
'03
- Project Manager: Glen Egan
- Acted as lead graphic designer and artist
for game interfaces for PC and console platforms
- Created original 2D texture maps, stylized
and realistic
- UVW texture-mapped 3D maps and objects
- Acted as project lead texture artist and
graphic designer
- Worked closely with programmers on art
production/process issues and formats
- Organized networked art asset file management,
from reference material to final assets
- Responsible for company marketing items
- creating project logos, banners, and promotional flyers
- Designed and created company webpage
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- avviso Computer Consultants
San Francisco, CA
- [ Artist and Web Developer ]
- October '96 - December
'96 (freelance employment)
- Company Owner / Producer:
Marialidia Marcotulli
- Created interactive interfaces for the
World Wide Web
- Assisted in project design and lead art
production
- Final work was nominated for 1997 Macromedia
People's Choice Award
- Lingo scripting in Macromedia Director
for use in Shockwave files
- 2D and 3D sprite creation for Shockwave
files and page design
- Optimized graphics for cross-platform
compatibility, speed, and browser memory
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- Presage Software
Development
San Rafael, CA
[ Lead Computer Artist / Animator
]
- August '93 - May '96
- President: Bill Holt,
Art Director: Steve Snyder
- Determined and established art production
processes for several projects.
- Created in-house production process for
composing, choreographing, and processing 2D animation.
- Worked with scanned images for photo manipulation
and animation.
- Supervised and instructed other artists
on projects while working closely with programmers, designers,
and producers.
- Had considerable input on scripts and
designs of several projects.
- Held software tutorial classes for other
artists.
- Worked with and instructed out-of-house
and contract artists and animators.
- Composed financial and technical specs
for art department projects.
- Created working demos and prototypes of
proposed projects, incorporating visual and audio resources.
- Created icons, sprites, backgrounds, and
animations for different styles of product.
- Created graphical interfaces, as well
as designed graphics for product packaging and corporate presentations.
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- Tampa Amalgamated
Steel Corp.
Tampa, FL
- Ph#: 1.800.622.2635
[ Data Processing Manager ]
- February '92 - August
'93
- President: Tom
Craddock, Office Manager: Gail
Craddock
- Determined hardware and software needs
for Data Processing Dept. to be established.
- Set-up and processed company payroll,
inventory, and accounting.
- Maintained systems and relevant paperwork.
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