Resume for Jason Sereno
[ download as Word .doc ]

 Highlights of Experience
  • 16 years of game development experience on PC and console systems
  • "Spec-to-Gold" project experience on over 23 shipped titles
  • History includes games for PC, Mac, Genesis, Nintendo64, PlayStation, Dreamcast, PlayStation2, Xbox, GameCube and Xbox 360
  • Comfortable on both PC/Win and Mac platforms
  • Experienced in team leader position
  • Strong practical and theoretical foundation in art production methods
  • Rendering skills for 2D & 3D artwork, backgrounds, textures, sprites, animation and special FX
  • Skills focus on graphic design with experience in interface design, HUD, logos and packaging, and presentation graphics
  • Design experience and multimedia development for the web, including Flash, Shockwave, HTML, and some java scripting.
  • Experienced with several different graphics software applications, including
    • Adobe Photoshop
    • Adobe Illustrator
    • Adobe Premiere
    • Adobe After Effects
    • Equilibrium DeBabelizer
    • Macromedia Director
    • Macromedia Flash
    • 3D Studio Max
    • Maya

 Portfolio
 
Samples of previous work

 Professional Experience
Obsidian Entertainment
Irvine, CA

[ User-Interface Designer and Graphic Artist ]
June '08 - Present
Manager: Cho / Ryan Rucinski / Jason Fader

  • Acted as graphic designer and artist for game interfaces: in-game, front-end, and HUD
  • Reviewed production documents and submitted development time estimates during pre-production and production
  • Created original static and animated user-interface look-and-feel mock-ups for approval
  • Created motion-graphic videos for in-game props, loading screens, and cut-scenes
  • Built front-end and HUD elements in Flash / Scaleform
  • Worked closely with programmers on resolving art production/process problems and memory issues
  • UI Tasks include icon creation, designing screen layout, creating UI animations, and streamlining user functionality

 Flagship Studios
San Francisco, CA

[ User-Interface Designer and Graphic Artist ]
February '06 - June '08
Manager: Erich Shaefer

  • Graphic designer and artist for game interfaces, both front-end and HUD
  • Created original static and animated user-interface look-and-feel mock-ups for approval
  • Tasks include icon creation, texture rendering, and streamlining memory usage for a large amount of on-screen UI art
  • Worked closely with programmers on resolving art production/process and memory issues
  • Assisted programmers with coding XML files for displaying UI elements

 Electronic Arts
Redwood City, CA

[ Lead User-Interface Designer and Artist ]
March '04 - February '06
Manager: Steve Eng

  • Acted as lead graphic designer and artist for game interfaces, both front-end and HUD
  • Created original static and animated user-interface look-and-feel mock-ups for approval
  • Directed other artists in maintaining look-and-feel, creating UI assets, and implementing screens
  • Worked closely with programmers on resolving art production/process and memory issues
  • Organized networked art asset file management, from reference material to final assets
  • Assisted programmers in implementing art assets into iStudio
  • Built front-end and HUD elements in Flash/APT
  • Reviewed production documents and submitted development time estimates during pre-production
  • Assisted other in-house production teams in UI mockup and asset creation

 Namco Hometek
San Jose, CA

[ User-Interface Designer and Artist ]
December '03 - February'04 (freelance employment)
Creative Director: Michael Kennedy

  • Solo contract artist on front-end / HUD design, look-and-feel, and implementation for the title "Dead to Rights 2: Hell to Pay"*
  • Hired to establish new and dramatic UI look-and-feel for in-house artists to follow during production
  • Created 2D static and animated UI mockups in Photoshop, Illustrator, After Effects, and 3D Studio
  • Worked closely with production and marketing teams to employ new game mechanics into HUD and front end
  • Mockups and UI assets delivered for programmers and artists use during product development

 Academy of Art
San Francisco, CA
Ph#: 415.274.2200
[ Instructor ]
August '03 - March '04
Department head: Tad Leckman

  • Acted as instructor for class, CA 3D101: "Introduction to Computer Graphics for Animation", Fall 2003 and Spring 2004 semesters
  • Oversaw 5 sections of the class, with an average of about 15 students per class
  • Instructed students in brief history of computers, graphic file formats, and use of 2D and 3D graphic software
  • Software covered in class consisted primarily of Photoshop, After Effects, and 3D Studio
  • Students learned compositing, color correction, 2D animation and basic 3D modelling
  • By the end of class, students were able to independantly create original animating compositions using Photoshop and After Effects, as well as being able to build and texture-map objects in 3D.
  • Acted as instructor for class, VFX101: "Introduction to Visual Effects", Spring 2004 semester

Z-AXIS, Ltd.
Hayward, CA
Ph#: 510.887.7900
[ Interface Designer / Artist, Graphic Designer, and Texture Artist ]
November '96 - June '03
Project Manager: Glen Egan

  • Acted as lead graphic designer and artist for game interfaces for PC and console platforms
  • Created original 2D texture maps, stylized and realistic
  • UVW texture-mapped 3D maps and objects
  • Acted as project lead texture artist and graphic designer
  • Worked closely with programmers on art production/process issues and formats
  • Organized networked art asset file management, from reference material to final assets
  • Responsible for company marketing items - creating project logos, banners, and promotional flyers
  • Designed and created company webpage

 avviso Computer Consultants
San Francisco, CA
[ Artist and Web Developer ]
October '96 - December '96 (freelance employment)
Company Owner / Producer: Marialidia Marcotulli

  • Created interactive interfaces for the World Wide Web
  • Assisted in project design and lead art production
  • Final work was nominated for 1997 Macromedia People's Choice Award
  • Lingo scripting in Macromedia Director for use in Shockwave files
  • 2D and 3D sprite creation for Shockwave files and page design
  • Optimized graphics for cross-platform compatibility, speed, and browser memory

Presage Software Development
San Rafael, CA
[ Lead Computer Artist / Animator ]
August '93 - May '96
President: Bill Holt, Art Director: Steve Snyder

  • Determined and established art production processes for several projects.
  • Created in-house production process for composing, choreographing, and processing 2D animation.
  • Worked with scanned images for photo manipulation and animation.
  • Supervised and instructed other artists on projects while working closely with programmers, designers, and producers.
  • Had considerable input on scripts and designs of several projects.
  • Held software tutorial classes for other artists.
  • Worked with and instructed out-of-house and contract artists and animators.
  • Composed financial and technical specs for art department projects.
  • Created working demos and prototypes of proposed projects, incorporating visual and audio resources.
  • Created icons, sprites, backgrounds, and animations for different styles of product.
  • Created graphical interfaces, as well as designed graphics for product packaging and corporate presentations.

Tampa Amalgamated Steel Corp.
Tampa, FL
Ph#: 1.800.622.2635
[ Data Processing Manager ]
February '92 - August '93
President: Tom Craddock, Office Manager: Gail Craddock

  • Determined hardware and software needs for Data Processing Dept. to be established.
  • Set-up and processed company payroll, inventory, and accounting.
  • Maintained systems and relevant paperwork.

* The final product of "Dead to Rights 2" does not reflect my work as product was entirely reworked after contract ended

 Retail Product History
Microsoft Xbox360

Tiger Woods PGA TOUR® 06, Electronic Arts - front end designer / artist
 
Microsoft Xbox

Tiger Woods PGA TOUR® 06, Electronic Arts - front end designer / lead artist
Tiger Woods PGA TOUR® 2005, Electronic Arts - front end designer / artist
Dead to Rights 2: Hell to Pay, Namco Hometek - front end designer / artist*
Aggressive Inline, Acclaim Entertainment - front end designer / artist
Dave Mirra Freestyle BMX 2, Acclaim Entertainment - front end designer / artist
 
Nintendo Gamecube

Tiger Woods PGA TOUR® 06, Electronic Arts - front end designer / lead artist
Tiger Woods PGA TOUR® 2005, Electronic Arts - front end designer / artist
Aggressive Inline, Acclaim Entertainment - front end designer / artist
Dave Mirra Freestyle BMX 2, Acclaim Entertainment - front end designer / artist
 
Sony Playstation2

Tiger Woods PGA TOUR® 06, Electronic Arts - front end designer / lead artist
Tiger Woods PGA TOUR® 2005, Electronic Arts - front end designer / artist
Dead to Rights 2: Hell to Pay, Namco Hometek - front end designer / artist*
Aggressive Inline, Acclaim Entertainment - front end designer / artist
Dave Mirra Freestyle BMX 2, Acclaim Entertainment - front end designer / artist
 
Sega Dreamcast

Dave Mirra Freestyle BMX, Acclaim Entertainment - front end artist, texture artist
 
Sony Playstation

Dave Mirra Freestyle BMX Maximum Remix, Acclaim Entertainment - front end artist
McGrath vs. Pastrana Freestyle Motocross, Acclaim Entertainment - front end designer / artist, texture artist
Dave Mirra Freestyle BMX, Acclaim Entertainment - front end artist, texture artist
Thrasher: Skate and Destroy, Rockstar Games - lead artist, front end designer / artist
Alexi Lalas Soccer, Take2 Software - texture artist
Three Lions (UK release), BMG - texture artist
 
Nintendo64

Fox Sports College Hoops '99 - Nintendo64, Fox Interactive - Texture artist, front end designer / artist
 
MacIntosh / PC

Hellgate: London, Flagship Studios - UI artist
Sims 2: Open for Business, Electronic Arts - UI icon artist
Hexen (for Mac), Id Software - Artist
Drawing Discoveries, BrainStorm / Presage - Artist / Animator
Chess Mates, BrainStorm / Presage - Animator
Menlo the Frog, Windy Hill - Lead Artist / Animator
Lode Runner & Lode Runner On-Line, Sierra - Level Designer, Artist
Mario's Game Gallery, Interplay - Lead Artist / Animator
The Playroom CD, Brøderbund - Artist / Animator
Star Wars Screen Entertainment, LucasArts - Artist / Animator
Jonny Quest, Hollyware - Artist / Animator
 
Sega Genesis

Mutant League Speed Demons (unreleased title), Electronic Arts - 2D Artist / Animator

 Education
University of South Florida
Bachelor of Arts
: Fiction Writing / English,
Class of 1993

  • Accepted for graduate-level computer art classes while still an undergraduate
  • Selected by professor for special induvidual advanced study in computer graphics
  • Vice-President of Delta Tau Delta Fraternity, Epsilon Pi Chapter
  • Broad liberal arts studies included: computer art, Russian history, espionage and U.S. Intelligence history, French language, marketing, art history, poetry, American and English literature - with specific studies in the horror, science fiction, and pulp-noir genres of literature
  • Disc-jockey college radio station: WBUL, Sat. nights 10pm-2am
JASON SERENO
jsereno@gmail.com